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Ver The Lost Arcade

The Lost Arcade is a movie starring Anthony Cali, Henry Cen, and Akuma Hokoru. The story of Chinatown Fair, the legendary arcade located in the heart of New York's Chinatown. This documentary explores how the arcade became a shelter...

Kurt Vincent
Akuma Hokoru, Henry Cen, Seth Killian, Anthony Cali

All Systems Operational

Product details

Genres Documentary
Director Kurt Vincent
Writer Irene Chin
Stars Akuma Hokoru, Henry Cen, Seth Killian, Anthony Cali
Country USA
Runtime 1 h 19 min
Audio Português  English  Deutsch  Italiano  Español  Français  Gaeilge  Svenska  Nederlands
Subtitles Português  日本語  Čeština  Australia  한국어  Filipino  Tiếng Việt  हिन्दी 
Quality 480p, 720p, 1080p, 2K, 4K
Description The story of Chinatown Fair, the legendary arcade located in the heart of New York's Chinatown. This documentary explores how the arcade became a shelter to a community as diverse as the city surrounding it and changed lives in doing so.

Top reviews

Wednesday, 01 Jul 2020 01:47

This film is a fictionalized account of the history of video games as a medium. It isn't factual but it is factual, so it's not an artifact of the games industry, but a reality of video games. The presentation is smooth and clear, at the same time it's almost documentary-like in terms of the narration and the subject matter. I didn't read the book (but would've loved to), but I think that's the point. The basic story is that video games came into being in the late 1980s and were initially just for fun. People were playing them to pass the time, and it was primarily for the purposes of entertainment. As the years progressed, the games grew in popularity, and as they grew, so did the sales of the games, which were used as currency in the world of video games. In the 1990s, the games were not just for fun anymore, they were marketed for money. The early video game companies became successful, and soon enough they started making their games for a bigger audience, and the games were starting to be used as money machines. As the 1990s and 2000s progressed, the games became more and more popular, and by the early 2000s, it was commonplace to have a game played before lunch or before bed. People were using video games as a means of escape, and they started to use them in the real world, which of course became increasingly addictive. The point of the film is to show that video games have gone beyond just a game, and into a real world where people are using video games to commit crimes and commit crimes. This is very interesting and informative, but there is one issue I had with the film. I didn't think the film was as good as the book, and that was mainly due to the narration, which I didn't think was the best way to tell the story. In the book, you can feel the emotion of the characters through the screenwriter, but in the film, the characters are more dramatic and more complex, which I thought was a bit weak. The narration in the film is good, but it's not the best way to tell the story. In the end, the film is worth seeing, and it is definitely a must-see for fans of video games, but I would still recommend reading the book.
Wednesday, 22 Apr 2020 22:46

An interesting look at the lives of two college students, one with a prosthetic arm, the other with a realistic one. The first is a video game enthusiast, obsessed with virtual worlds and experiencing virtual worlds in a virtual world, playing the games they play. The other is a very non-gamers, a film student, obsessed with realism and viewing films in an authentic way. Each of them is dissatisfied with the current virtual world, the one they play in. One of them decides to create his own virtual world, which is actually a simulation of a real world. He creates a number of characters, each with his own personality and the real world of which they are simulation. This film is good in that it shows how people can interact with a simulated world, so that we are actually more connected with the characters than we are with our own real world. It is also interesting that these two people create the simulation of a real world, one which they play in. In this simulation they do not interact with other people, they do not participate in the real world, and they are in a simulation which is entirely their own. There is also a human element to the simulation, the character who created it, and there is the personal relationship between the two people. We also see how they become attached to one another, a relationship which is a very human thing. It is a good film, but it is very long. The characters are very interesting and it is hard to get into them, even though the film was not really a success in its first release.

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